infrastructure
Network & hardware
Our own ASN with always-on DDoS filtering at the edge. Owned hardware, Ryzen 9 9950X / 9950X3D and Core Ultra 9 285K, in Louisville, Chicago and Dallas.
Louisville, KY/xaze
I build hosting platforms and game worlds, and keep them running.
AS400860 SDF · CHI · DFW Path.net DDoS filtering Ryzen 9 9950X · Core Ultra 9 285K
01 / Nexus Hosting
A hosting company I founded in 2022 and still run. It started as a custom game-panel theme and grew into a full provider: game servers, VPS, web, bot and database hosting on our own network and our own hardware, serving hundreds of customers.
Started with a custom Pterodactyl panel theme and the first game servers.
Became a business under Nexuscore, LLC, with billing, support and a growing game catalog.
Moved onto our own network, AS400860, with always-on Path.net DDoS filtering and a new website.
Overhauled the game panel and rebuilt the storefront and customer portal on Next.js.
Moved the game panel inside the portal, opened Dallas, added bot and database hosting and a partner program, and launched Louisville Hosting.
infrastructure
Our own ASN with always-on DDoS filtering at the edge. Owned hardware, Ryzen 9 9950X / 9950X3D and Core Ultra 9 285K, in Louisville, Chicago and Dallas.
products
Game servers for 13+ titles, VPS, web hosting, Discord bot and app hosting, database servers, dedicated servers and colocation.
platform
The storefront and customer portal are ours, in front of WHMCS billing, VirtFusion VPS and our own fork of the Pterodactyl panel. Customers manage everything in one place.
growth
A creator and partner program with nx.gg links, an ads engine that ties spend to real orders, and managed hosting for an AI-agent platform.
The same company, with a local face: web hosting, VPS, dedicated servers and colocation for Louisville businesses, with real people answering the phone.
Nexuscore also takes on custom builds. One example is an online 3D configurator for a foodservice equipment maker: customers pick a model, mounts, finishes and dimensions, then see it rendered.
02 / Synergy
A large Clone Wars roleplay community on Garry's Mod that I've owned and developed for years. Behind it are custom game modes, AI, tooling, art and a full in-game interface, all built to hold up during live events with a full server.
game mode
Large battles against AI droids. A director runs pincers, overwatch and objective guards. There are Breakthrough and Defense modes, and four objective types: destroy, rescue, defend and hack.
campaign
A war map where planets change hands over days. Built with a galaxy editor, a story script and a story generator, and it ships with a library of seven canon campaigns.
spectacle
Gunship strafing runs, climax reinforcements at the last point, a death cam with a redeploy drop, battlefield scars, music and callouts.
ai
Reads a map's BSP offline and builds a walkable mesh with cover, sightline and chokepoint layers, plus generated navmeshes. A locked-down VPS service processes new Workshop maps on demand.
performance
A profiler and bot driver that can mirror and replay real players. It runs 100 bots against 160 droids, and every fix is measured before and after.
interface
One menu for Tab, F4 and Esc. All 221 UI surfaces were audited and moved onto it, with a radial C menu, a drag-to-move HUD and color-blind options.
progression
19 battalion trainings now live in the game: a badge wall, a trainer desk, minigame drills and soft-lock alerts. New recruits get a course from an ARC instructor whose voice was synthesized.
art
Remastered battalion models with 29% fewer triangles, plus LODs and nine skins each. Store guns, pets and weapon skins come from a Blender and StudioMDL pipeline run with agents.
A C++ module moves droid thinking off the main thread while their bodies stay on it. The server holds 33 tick through the fight.
Client FPS · lab battle · radar HUD rewrite
Measured on a real player PC. The target is 60 FPS in the biggest battles, and the work continues one measured fix at a time.
How a feature ships
03 / Louisville Geek
Nearly six years at a Louisville managed IT provider. I started as a Tier 2 engineer, worked my way up to Tier 3, and now run the web and software development department.
Tier 2 Engineer→Tier 3 Engineer→Software Development Manager
Help desk and engineering. User support, onsite installs, SQL Server, virtual machines, firewalls and Intune, with scripting and web work on the side.
Cloud migrations. Microsoft 365 tenants, SharePoint and Azure AD moves, server-to-cloud migrations and Azure environment upgrades.
Web, hosting and apps. Site builds, web server migrations, client databases and applications, Azure hosting, and my first projects as project manager.
Running the department. Leading the web and software team: assigning and reviewing work, client releases, hosting moves and internal tools.
Technical lead. Client IT reviews, cloud and API migrations, application retainers, disaster-recovery planning and fleet automation.
Healthcare · behavioral health · nonprofits · banking · insurance · construction · pharmacy · manufacturing · energy · museums & archives
04 / Lab
An agent-first level editor for Source maps. Agents lay out a map on a Mac, then a Windows build node compiles it, bakes cubemaps, captures it in game and sends the evidence back.
Source SDK · VBSP / VVIS / VRAD · cross-machine agents
A prediction-market trading bot for Kalshi and Polymarket: market making, LLM probability estimates using retrieved context, quarter-Kelly sizing, and a 15% drawdown breaker.
Python · 7,680-combo backtest sweep · 66 tests
An AI short-form video SaaS. You give it a script, PDF or batch, and it returns split-screen gameplay with voiceover and auto-captions.
Next.js 16 · Prisma · Clerk · Stripe · ElevenLabs · FFmpeg
A browser voxel world with worker-based terrain generation, greedy meshing, a procedural texture atlas and IndexedDB saves.
TypeScript · WebGL2 · Web Workers · 64 tests
Synergy rebuilt in a new engine: a custom player motor with rollback history, data-driven factions, and networked weapons.
C# · S&box · Razor UI
05 / Method
I work AI-first. I set direction and make the calls, a lead model plans and reviews, and agents handle the repetitive work in their own worktrees. These are the rules that keep that safe.
Customer-facing systems are ours. No off-the-shelf admin panel that gets hacked every year.
Everything goes through staging and a QA pass. Production changes wait for an explicit go-ahead, and an urgent push still has to take minutes.
If nothing backs a marketing line, it comes off the site, even if competitors say the same thing.
Billing jobs hold and flag a problem. A person makes the call.
New looks start as two or three concrete mockups, often real in-game screenshots. The owner picks one, then it gets built.
A compromise gets quarantined and its credentials rotated right away. Deletions and DNS changes stay with a person.
06 / Stack
07 / Now
08 / Contact